About Me

Tech Skills

Unity EngineUnreal EngineC#C++JavaScriptTypeScriptReactNextJSThreeJSGame DesignGame MechanicsNarrative DesignLevel Design

Soft Skills

Team LeadershipProject ManagementCommunicationProblem SolvingCollaborationAdaptabilityVibe Coding

My Journey

2024 - Present

Junior Software Developer at AHEAD Automotive GmbH

Working on Qira, a AI Repair assistant for mechanics. Developing features and improving user experience. Also provide technical support for company software (Google Workspace, CRM, etc.).

2022 - 2024

Internship Games Programmer at Ergofox GmbH

Created several prototypes exploring different genres and mechanics for Ergogames, a subset of serious games focused on health and preventive care.

2021 - 2024

Freelance Game Developer at BlueGoo Games

Worked on SpaceChef, an upcoming space exploring, cooking game with a twist. Developed core gameplay mechanics and collaborated with artists to create engaging environments.

2019 - 2021

Games Programming Exploration

Started taking online courses to further hone my skills in the arts of videogame programming. Explored various game engines and programming languages.

2018 - 2019

Master's Degree in Computer Games Technology at Abertay University

Graduated with merit. Focused on game development, programming, and design. Developed a strong foundation in game mechanics and narrative design.

2015 - 2018

Bachelor's Degree in Computer Science at Mazoon University

Graduated with distinction. Studied computer science fundamentals, programming languages, and software development.

Side Quests

When I'm not crafting digital worlds, you can find me exploring the real one through traveling to any country that will give me a visa. It is important to go out and touch grass sometimes, but i am a nerd at heart, so i joined a sword fighting club instead. I hope it counts.

If i am being honest, I prefer enjoying other fantastical worlds from the comfort of my home. Whether it is the post apocalyptic scenescape of Horizon, the open fields bustling with monsters in the Witcher, or the rooftops of ancient Venice in Assassins Creed. All tickle my fancy. And when they don't, I am always up for a good book or a movie. I am a sucker for deep lore and engaging cinematography, so you KNOW Star Wars and LotR are always on repeat, plus anything Wes Anderson puts out.

Dungeons&Dragons is my favorite TTRPG and it often inspires my game narratives as well. I regularly participate in game jams to challenge my creativity and collaborate with my game dev friends on cool little projects. These rapid development cycles have taught me to think quickly and and to work efficiently under pressure.